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Digital Artwork
Art made through digital programs such as Adobe Photoshop, Blender, ZBrush, and more from my Fall 2021 Animation and Web Design classes at University of the Pacific.
Adobe Illustrator & Photoshop
Artwork made through the Adobe Illustrator and Adobe Photoshop programs.

Blender
Artwork made with the Blender program.

Project 1: Concept Design: Environment Set Design
and CGI Lighting
Use real-world references and Megascan (Quixel Bridge) assets to design and prototype cinematic compositions and styles for your CG environment.
Find a consistent theme to include a custom 3D hard surface character model, or 3D architectural asset into your CG world. Produce and use 360 HDRI Lighting probes for your 3D scenes. Lastly, document how you approach the on-set 3D design process, 3D environment light-probe capture, and your 3D blocking design stages using Megascan (Quixel Bridge).

Project 2: Concept Design: Environment Set Design
and CGI Lighting
Design and create a 3D architectural model that fits stylistically into your environment or a 3D hard-surface character that inhabits your environment. Create hard-surface 3D block-outs for photorealistic animation and cinematic productions. Produce non-destructive procedural hard-surface models for 3D animation and game design.

Project 3: Hard Surface Texturing and Shading
Create realistic 3D procedural textures with Substance Painter. Produce a variety of photorealistic 3D materials with 360 HDRI lighting techniques in Cycles (Blender). Layout cinematic shots for accurate 3D light matching with your 3D hard-surface models and CG environment (scanned assets).



Project 4: CG Lighting, VFX, and Compositing
Create realistic 3D procedural textures with Substance Painter. Produce a variety of photorealistic 3D materials with 360 HDRI lighting techniques in Cycles (Blender). Layout cinematic shots for accurate 3D light matching with your 3D hard-surface models and CG environment (scanned assets).
ZBrush
Artwork made with the ZBrush program

Orientation Project
Pre-rendered models and assets modified in the ZBrush Program
and then edited for touch-ups in Adobe Photoshop.
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